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Well, I figure shinyness is really just a measure of how much light is reflected, or at least reflected back at the viewer. By making a surface smooth, all light is reflected, smoothly and uniform, into the viewers eye. A rough surface would tend to disperse the light rays, meaning fewer would find their way into the eye of the viewer, let alone effectively reflect an image. if you put an apple next to mirror, the light reflected off of the apple (Funny- in 'reality' an apple is every color BUT red- all other colors are absorbed. But a red apple in a blue light- it will be black because there will be no red wavelengths in the light) ..anyway, the reflected light will hit the mirror, be deflected a angle you can figure out with some pencil time, and enter your eye. Since the rays from the top hit the mirror and are reflected the same angle, the whole apple appears reflected and undistorted. Now bend the mirror- some of the angles are skewed and so it looks distorted. Make a cone out of the mirror. make it bumpy. Now figure you did that on a micropscopic fractal level . Now you can't make out anything, just a dull glow - you just amde a rough surface. Now get a fine sandpaper and start sanding..... all of those bumps become uniform, smoooth smooth smooth. Its reflective again. Less light is reflected away from your eyes and more is reflected in a nice, sensible, straightforward way. Even mirrors are imperfect- in fact, normal mirrors reflect only about 75% of the 狎바. They make better ones, but they are horrible fragile (look at first surface mirror in a glass shop)... remember the hubble? -rj Wow. Majoring in theatrical lighting design in colledge DID come in usefull.... > ---------- > From: Thomas Mogombus[SMTP:mogombus@wolfenet.com] > Sent: Monday, June 07, 1999 1:23 PM > To: Type 3 List > Subject: Re: [T3] Polishing? > > "Latherow, Robert" wrote: > > > Reducing the total surface area.... :) > > Hey now, I'm not as stupid as I look... I've got that much covered so far! > > How does 'reducing the total surface area' make a metal surface shiny? > > Tom Mogombus > > ------------------------------------------------------------------- > Unsubscribe? mailto:type3-request@vwtype3.org, Subject: unsubscribe >